#pragma once

#include "material.h"

namespace raytrace {

class Specular : public Material {
 public:
  Specular(Vector3Arg reflectance_color, Vector3Arg emittance_color);
  
  virtual void GetOutDirection(Vector3Arg in, Vector3Arg normal, uint32_t depth,
                               std::vector<float>& ipdfs,
                               std::vector<Vector3>& outs) const;
  virtual const char* type() const { return "specular"; }
};

}
